PLATFORM

Playstation 4


LEAGUE

Fortnite: Battle Royale 4v4 Season 1 PC & PS4


GAME

Fortnite: Battle Royale


PRIZE POOL

*€500


REGISTRATION OPENS

Wednesday, 18th of April 2018


REGISTRATION CLOSES

Tuesday, 26th June 2018


STARTS

Wednesday, 27th June 2018


TEAM PASS

30 credits

If you just purchased your team pass, you will be placed into your Pool shortly!

General Rules

  • Games are played every Wednesday and Friday at 18:00 GMT / 19:00 CET. 

  • Fixtures will be out on Tuesday, 26th June and matches start on Wednesday 27th June.

  • A team can reschedule a league match if only they contact the opponents 2 days before. If your opponent did not reply, you must take proof of the following steps: 

    • You must message or tweet your opponent on Twitter that is linked to your opponent's profile.

    • Message your opponent on PSN that is linked to your opponent's profile. 

    • Message us on Twitter (@EEGOnline) about the reschedule at least 2 days before so we can create a group chat with your opponent

  • If you do not message your opponents 2 days before the match, the opponent has the option to decline the reschedule and the match must be played at the scheduled time. 

  • One pick-up is allowed to be used in this competition. 

 

In-Game Rules


How to join?

Each separate team must get there full roster in their own lobby.Your whole squad must be in the same lobby. You do not have to be in the same lobby as your opponents.


How to win?

Whichever squad gets the most kills in the squad game will be the winner.In a very unlikely result of a draw, the squads will have to replay the map.


Uploading Proof

Take a video recording off the last 30 seconds via PS4 when all your team members are dead. You must include the scoreboard for at least 3-5 seconds so we have enough time to calculate all of your teams kills. You must upload proof via twitter if your opponents dispute the match/false report.Please send it to us on twitter @EEGOnline. If they report fairly you do not need to post proof on twitter however we recommend to save proof of all maps to be safe.


Forfeits

If a team takes longer than 35 minutes to upload proof you will be given 5 extra minutes if you fail to upload proof .


Connection Issues

If the player(s) who are playing on PC can not connect to the PS4s host we do not accept any responsibility this is a problem the PC player(s) must resolve.There will not be any added time to allow them to connect.


Lagging Issues

If a player(s) lag out of your game within 30 seconds you are allowed to leave the lobby and get them back in if you wish too.The time limit will still remain at 35 minutes to upload proof and you will not be granted any additional time.


In Game Ruleset

There are no restricted items and all items are allowed to be used.


Cross Platform

Cross Platform play is allowed. One player must be on console to ensure you can join the opponents games. If all four players are on PC you will be forfeited from the League.

If one of your team members is playing on PC it is their responsibility to get into the lobby not the hosts.


Kills when down/dead

Players can still receive kills even when they are down or dead if the kill(s) appear on the scoreboard within 30 seconds after dying. If your team did not receive the Victory Royale scoreboard kills registered after the game is complete (Victory Royale) do not count as these are simply players disconnecting/leaving the server.

 

Join This League
Price: 30 Credits

PRIZE POOL €500.00* EUR

 

1st Place

  • The 1st place team shall receive: €315.00 EUR
  • Each player shall receive an achievement on his/her profile

2nd Place

  • The 2nd place team shall receive: €100.00 EUR
  • The 2nd place team shall receive: 30 Credits
  • Each player shall receive an achievement on his/her profile

3rd Place

  • The 2nd place team shall receive: €50.00 EUR
  • The 3rd place team shall receive: 30 Credits
  • Each player shall receive an achievement on his/her profile

 

*Please Note: Prize pool is based on 32 teams. Prize pool will be finalised based on the amount of teams.


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